Description: The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
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Book Title: History of Computer Art
Topic: COMPUTER ART, DIGITAL ART, COMPUTER GAMES, VIDEO GAMES, ANIMATION
Genre: Computers & Technology
Original Language: English
Number of Pages: 560 Pages
Publication Name: History of Computer Art
Language: English
Publisher: Lulu Press, Inc.
Item Height: 1.7 in
Subject: History / Contemporary (1945-), Digital Media / Video & Animation, Digital Media / General
Publication Year: 2020
Type: Textbook
Item Weight: 46.4 Oz
Subject Area: Art, Computers
Author: Thomas Dreher
Item Length: 8.3 in
Item Width: 5.8 in
Format: Hardcover